BAH! Still having car trouble. I installed a new alternator and then my jump starter wont jump nor start the damn car. Story of my life. Anyhow, some good news on Pokémon GO! they just reset player levels for everyone! I didn’t read up on all the specifics and criteria for the adjustments so, I don’t know exactly how the math works out. What I do know is that the start of yesterday I was level 44 with three tasks to complete for level 45 and then in the afternoon I was level 65 and receiving hundreds of items. Seriously, my inventory is about one thousand items over max. And that’s after burning, throwing away, and using a few hundred items and buying a couple storage upgrades. It’s kind of a pain and the majority of the items are useful and I was short on them before so, I can’t so much just throw away greater quantities to clear space. So, that’s what’s going on there, no, wait, there’s MORE! I just remembered that’s it’s been awhile since I’ve updated you on Bottle Cap’s success and progress to perfection. I can’t recall what I said last when I filled you in but right now Bottle Cap has one task left. He completed two Attack tasks, six HP tasks, and fourteen Defense tasks. Still working on the last Defense task of ‘Catch 1500 pokémon with your trainee as your buddy’. As of typing this we’re up to 1096 caught so just 404 more to catch and complete this task 255 days left to do it. I was going to post some photos but I don’t have them ready right now.
Another fun update because this just popped into my head. Marvel Multiverse Role-Playing Game! The Avengers Expansion finally came out a few weeks ago and I picked it up first day…and huh, I just realized that I did that when we working in Lancaster and this week we’re back in Lancaster for work. Some of the bigger points with this new expansion for anyone who hasn’t gotten the book yet. The one thing that the majority of people are most excited for in this new book is a HUUUUGE update for items and subsequently battle suits. Like the Iron Man’s various armors for example. Some broad strokes real quick. The Iconic Weapon power first introduced in the Core Rulebook has been updated to the Iconic Item power. This change opens the perspective of it include things beyond less common versions of typical weapons. Allowing more versatility in characters possessing magic relics as they’re described in the first Doctor Strange movie. Items channeling and granting certain powers to their wielders without taking up a hand in combat by being represented by something like a pair of boots for example. This is something I was experimenting in some of the NPCs I’ve been creating. I really appreciate the new rules and structure they worked out for these items. A very clear and well designed system for creating such items. I’m working on building the resources for Item Creation and will ideally update my resources on here soon. The process differs only slightly from that for character creation. In short, an item will have an Origin, Powers, and Restrictions. When creating the item, the number of Powers minus the number of restrictions determines the Power Value of the item or, for you maths nerds, P-R=V. This number then is how many Power Picks the item takes when creating the item as part of Character Creation. Now, “What powers can an item have?” I hear you cry. To start, an item can have any of the established powers we’ve seen in previous books. Like Strange’s Cloak of Levitation allowing its wearer to defy gravity. Or a Hydra blaster giving its wielder Elemental Blast(Energy). More than that, we got a list of new powers specifically for items. I imagine a lenient Narrator allowing such powers to be picked for a character’s own powers, to that point I’d recommend counting Item Powers as a set for purposes of thematic bonus and such. I’m putting together a generator to create items like this randomly. I haven’t thought it much the last few days but I’ll get back on that soon.
There’s plenty more to talk about on this book and perhaps I will soon but in summation, they gave us quite a bit to work with in this new book and so far it’s been a lot of fun. I can’t wait to start using all this in games. I have a lot of fun ideas I’m excited to implement…but until then, Face Front, True Believers!